Oceanic Hearts Mac OS

The command keyis the key with the clover (⌘) on it. If this key combination doesn't work,follow these instructions to open the Character Viewer. Now type 'heart' in the search field in the Character Viewer. When you find the heart you want, double-click it to insert it in your text. Q: The dark title bar on Mac sticks as well! Update: since version 2.5.0, it doesn’t! A: As for the Mac Title bar, it is triggered using the IDE Registry. Just open the Command Palette (Cmd-Shift-A) and type Registry. Then you will see at the top the edited values.

(Redirected from Hearts of Iron III: For the Motherland)
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Producer(s)Johan Andersson
Designer(s)Johan Andersson
Christopher King
Programmer(s)Thomas Johansson
Artist(s)Jonas Jakobsson
Fredrik Toll
Composer(s)Andreas Waldetoft
SeriesHearts of Iron
EngineClausewitz Engine
Platform(s)Microsoft Windows, OS X
ReleaseMicrosoft Windows
  • NA: August 7, 2009[1]
  • UK: August 14, 2009
  • AU: September 24, 2009
OS X
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Hearts of Iron III is a grand strategyvideo game developed by Paradox Development Studio and published by Paradox Interactive. The Microsoft Windows version of the game was released on August 7, 2009, while the Mac OS X version was released on December 7, 2009.[2][3] A grand strategy wargame that focuses on World War II, it is the sequel to 2005's Hearts of Iron II and the third main installment in the Hearts of Iron series.

Initially, the game received a mixed reception, largely because of the large number of bugs present in the game at release. After several patches, the game's reception improved. In December 2009, it had an average score of 77 on Metacritic. A sequel, Hearts of Iron IV, was released on June 6, 2016.

Gameplay[edit]

Hearts of Iron III allows the player to take control of any nation in the world and guide that nation through World War II. The player controls virtually every aspect of their country, including production, research, diplomacy, warfare, politics. and espionage. The game centers around three factions: the Axis (led by Germany), the Allies (led by the United Kingdom), and the Comintern (led by the Soviet Union). All other nations can slowly align with one of the factions. Nations are more likely to side with factions that they are ideologically and diplomatically aligned with. The player can use a multitude of different divisions, fleets, and warplanes to engage in combat with enemy forces.[4]

Development[edit]

The first trailer from the Games Convention in Leipzig showed new features such as 3D graphics, possible due to the new Clausewitz Engine.[5] Paradox also released a series of developer diaries[6] and video showcases.[7]

Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.[8] The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theatres of operation.[9] The AI can also remember and compare strategic possibilities as circumstances change.[9] Changing to 3D graphics helped improve other areas, as Andersson explained:

Going 3D meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3D though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI.[8]

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: '[...] to create a map that feels like a WW2 map, like it could be a map which... a commander in the War would be looking at himself'.[10] The content of the map was also altered; the number of provinces was increased to more than 15,000 over Hearts of Iron II's 2,600.[10] Customizable divisions were also added, each one containing two to five brigades. Each brigade increases the division's combat power and cost.[11]

Reception[edit]

Review scores
PublicationScore
GameSpot8.5/10[12]
IGN8.5/10[13]
PC Gamer (UK)81/100[14]
PC Zone60/100[15]
GamerLimit75/100[16]
Smartyweb!65/100[17]

Hearts of Iron III initially received a mixed reception because the game shipped with a large number of bugs in the early release.[18] After several patches eliminated many bugs, reception improved and the game received generally positive reviews. In 2009 December it had a combined average of a 77 on Metacritic[19] and a 79% on Gamerankings.[20]

Gamepro wrote, 'Perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values'.

On the other hand, the game has been praised as being 'tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic'.[21]

Expansion packs[edit]

On 6 June 2010, the expansion pack called Hearts of Iron III: Semper Fi was released.[22] The Mac OS X version of the expansion was shipped from Virtual Programming on 23 July 2010.[23] A second expansion pack named Hearts of Iron III: For the Motherland was announced on 27 January 2011.[24] and released on 28 June 2011.[25] The Mac OS X version of the expansion was shipped from Virtual Programming on 28 September 2011.[26] On 22 November 2011, Paradox Interactive released the Hearts of Iron III Collection, which includes both expansions for Hearts of Iron III as well as all previously released sprite packs.[27] On 6 June 2012, Paradox Interactive announced the third and last expansion called Hearts of Iron III: Their Finest Hour.[28] It was released on 29 September 2012.[29] The Mac OS X version shipped from Virtual Programming on November 9, 2012.

See also[edit]

References[edit]

  1. ^'Gamespy Game Information, Hearts of Iron III'. GameSpy. June 29, 2009. Retrieved 2009-07-20.
  2. ^'gamer's gate's hearts of iron 3 page'. Gamer's Gate. August 7, 2009. Retrieved 2009-08-07.
  3. ^'Hearts of Iron III Released'. Inside Mac Games. December 7, 2009. Retrieved 2010-08-20.
  4. ^'Hearts of Iron III Preview'. GameSpy. Retrieved 2009-01-24.
  5. ^'First trailer at gamer.no'. gamer.no (in Norwegian and English). August 21, 2008. Archived from the original on August 28, 2008. Retrieved 2008-08-22.
  6. ^'Developer diaries at hoi3.com'. hoi3.com. 30 June 2009. Archived from the original on 25 May 2009. Retrieved 2009-06-30.
  7. ^'Video showcases on YouTube'. YouTube. 30 June 2009. Retrieved 2009-06-30.
  8. ^ ab'RPS interview'. www.rockpapershotgun.com. Retrieved 2009-10-06.
  9. ^ ab'Dev diary 27'. hoi3.com. Archived from the original on 2009-09-07. Retrieved 2009-10-06.
  10. ^ ab'Dev diary 1'. HOI3.com. Archived from the original on 2009-09-07. Retrieved 2009-05-06.
  11. ^'Dev diary 7'. HOI3.com. Archived from the original on 2009-01-21. Retrieved 2009-05-06.
  12. ^Brett Todd (2009-08-12). 'Hearts of Iron III Review'. GameSpot.com. Archived from the original on 2012-11-05. Retrieved 2013-05-08.
  13. ^'Hearts of Iron III Review'. IGN. Retrieved 2013-05-08.
  14. ^October 2009, p.88 cited onMetacritic
  15. ^November 2009 issue, p.76 cited onMetacritic
  16. ^'Review: Hearts of Iron III'. Gamer Limit. Archived from the original on 2013-08-17. Retrieved 2013-05-08.
  17. ^http://www.smartyweb.org/2009/08/17/hearts-of-iron-iii-a-world-of-hurt/
  18. ^See official patch notes and change log 1.1-1.3 Patch Changelog
  19. ^2009 December score
  20. ^2009 December score
  21. ^Brett Todd (2009-08-12). 'Hearts of Iron III Review'. GameSpot.com. Archived from the original on 2012-10-12. Retrieved 2013-05-08.
  22. ^Semper Fi Announcement, Paradox Plaza
  23. ^Corey, J.W. (July 23, 2010). 'Virtual Programming Releases Hearts of Iron III: Semper Fi'. MacGamer. Archived from the original on July 14, 2011. Retrieved August 20, 2010.
  24. ^'Hearts of Iron III: For the Motherland Announced'. Paradox Plaza. Retrieved 2010-02-10.
  25. ^'HoI III: For the Motherland released today'. Paradox Plaza. Archived from the original on 2011-06-30. Retrieved 2011-06-29.
  26. ^Kruse, Cord (September 28, 2011). 'Virtual Programming Releases Three New Game Titles'. Inside Mac Games. Retrieved 2011-11-17.
  27. ^'Paradox Interactive release Hearts of Iron III Collection'. Paradox Plaza. November 22, 2011. Retrieved 2011-11-22.
  28. ^'E3 2012: New Expansion for Hearts of Iron III Announced'. Paradox Plaza. June 6, 2012. Archived from the original on June 9, 2012. Retrieved 2012-06-26.
  29. ^'Hearts of Iron III: Their Finest Hour released'. Paradox Plaza. September 29, 2012. Retrieved 2012-10-09.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron_III&oldid=1019163248'

The Material Theme plugin comes with a bunch of features tailored for an optimal experience. However, it is also highlyconfigurable to allow every one to customize it to their hearts content.

Themes and Color Schemes

Theme Switcher

The plugin comes prebundled with a set of themes interchangeables through the Theme Switcher.

There are many ways to invoke the Theme Switcher:

  • From the IDE menu Tools → Material Theme → Material Theme Chooser
  • From the Main Toolbar
  • From the Search Everything dialog, type Material Theme
  • From the Quick Switch panel (Ctrl + `) (Windows: Ctrl + ~)`

Or, since version 2.4.0, from the Settings at Settings → Appearance → Material Theme.

Note that this dropdown won’t show the External Themes.

The plugin comes prebundled with 17 themes:

Material Themes

These themes are based on the original themes, made by Mattia Astorino (@equinusocio)

  • Darker

    A pitch-black flat theme

  • Palenight

    A purplish flat theme

Other themes

Besides the Material Themes, there are other prebundled themes made by the community:

  • Monokai pro

    Theme based on the Monokai Pro Theme

  • Github

    Theme based on the GitHub UI

  • Arc dark

    Theme based on the Arc Dark GTK Theme

  • One light

    Theme based on the Atom One Light theme

  • Solarized light

    Solarized Light Theme

  • Night owl

    Theme based on Night Owl by Sarah Drasner

  • Light owl

    Theme based on Light Owl by Sarah Drasner

  • Moonlight

    Theme based on the Moonlight Theme by Atomiks

External Themes

This feature is only available for premium users.

The plugin also exposes an endpoint allowing plugin developers to create and bundle their own custom themes, just likeColor Schemes, Keymaps, Coding Styles and so on. To learn more about External Themes or how to create your own plugin,head to theExternal Themes section.

Once the external theme has been downloaded and installed, it should appear at the bottom of the Switcher

Custom Theme

This feature is only available for premium users.

Finally, there are the Custom Themes, which is the placeholder for the Custom Theme Settings, allowing you setyour own theme colors.

There are two options available, Custom Theme for themes based off the Darcula LaF, and Light Custom Theme basedoff the IntelliJ LaF.

See Custom Themes for more information.

Native Themes (since 5.0)

From version 5.0 the plugin now supports Native Themes as well, that is, themes using JetBrains theme API. When loading a native theme, the plugin will try to convert it into a Material Theme, thus allowing you to use the theme colors while using the Material Theme features such as the components, accent mode and so on.

You don’t need to do anything to make it work, simply download a native theme and select it, it will be automatically converted to a theme format supported by the plugin.

Examples:

Material Theme Settings

Settings Page

Some settings are only available for premium users.

You can configure many parts of the plugin features from the plugin settings. They are accessible within Settings→ Appearance → Material Theme → Settings.

Since version 2.4.0, the settings page has been remade to prevent overwhelming the user from the abundance ofcustomization options.

Now settings are differentiated between basic and advanced settings, they are grouped within tabs, and a ResetSettings button has been added for easy factory resetting.

Summary

Quick summary of all settings:

Main Settings:

Oceanic Hearts Mac Os 11

  • Selected Theme: Select a Material Theme skin (will not display External Themes)
  • Contrast Mode: Add contrast to specific panels and components.
  • High Contrast: Set a darker color of the backgrounds and lighter color of texts for more contrast
  • Custom Accent Color: Set a custom accent color.
  • Override Accent Color: Change the accent color accordingly to the selected theme
  • Configure Custom Theme Colors: Open the settings page for the Custom Theme Colors.

Tab Settings:

  • Active Tab Highlight Color: Customize the active tab’s indicator color
  • Thickness: Set the active tab’s indicator thickness (works also for the Project View selected row)
  • Uppercase Bold Tabs: Set the Editor Tabs in Bold Upper Case
  • Tabs Height: Set a custom height for tabs (between 25 and 60 pixels)
  • Tab Position: Customize the position of the tab highlighter
  • Font Size: Control the size of the Editor Tabs (requires restart)

Compact Settings:

  • Compact Status Bar: Reduce the height of the status bar (this is the default height)
  • Compact Table Cells: Reduce the height of table headers and table cells
  • Compact Dropdown Lists: Reduce the size of the dropdowns
  • Compact Menus: Reduce the size of the menus

Icons Settings:

  • Material UI Icons: Enable/Disable the Material UI icons
  • Hide Icons: Hide file icons (depends on the Material Icons option)
  • Monochrome Icons: Filter the IDE icons with a shade of the current theme’s primary color
  • File Icons: Enable/Disable the Custom File Icons
  • Folder decorators: Decorate special folders with custom icons.
  • PSI Icons: Replace PSI Icons (class, interface, etc)

NOTE: Since 5.0, The Icons Settings have been moved to the Atom Material Icons plugin

Project View Settings:

  • Custom Sidebar Height: Set a custom line height in Project View (min: 18, max: 30)
  • Custom Tree Indent: Fine tune indent of Project View items (both left and right indent)
    • Arrows Style: (This setting has been moved to the Atom Material Icons plugin since 5.0) - Change the style of the arrows in trees. Choices:
      • Material: Chevron arrows
      • Darcula: Triangle arrows
      • Plus-Minus: Plus and Minus symbols
      • Arrows: Regular arrows
      • None: Hide the arrows
  • Selected Indicator Style: Change the style of the indicator of the selected item in trees
    • Border: Add a small border to the left
    • Dot: Add a dot on the selected item
    • None: Remove the indicator
  • Thickness: Control the thickness of the indicator
  • Custom Directories Style: Assign a specific style to directories. Can be configured from the Material File Colors settings page.
  • Font Size: Fine tune the font size of the project trees (requires restart)

Component Settings:

  • Uppercase buttons: Set the buttons’ texts to uppercase
  • Outlined buttons: Use outline buttons instead of full buttons.
  • Transparent Scrollbars: Enable/Disable transparency in scrollbars (requires restart)
  • Accent Scrollbars: Set the color of the scrollbars to the accent color (requires restart)
  • Accent Mode: Make components stand out by setting them in the accent color (buttons, tabs, selections…)

Features Settings:

  • Material Fonts: Enable/Disable Material fonts (Roboto)
  • Material File Status Colors: Enable/Disable the Material File Status Colors
  • Material Wallpapers: Add a custom wallpaper per theme for the empty frame window.
  • Project Frame Colors: Add a colored stripe on the top of each window for easier differentiation
  • Striped Tool Windows: Set the new Striped Tool Windows Layout

Other Tweaks:

  • Hollow Folders: (This setting has been moved to the Atom Material Icons plugin since 5.0) Enable/Disable the Hollow Folders in Project View.
  • Colored Open Directories: Colorize open directories with the accent color
  • Themed Title Bar: Colorize the title bar of the whole OS with the current theme’s background color (Mac-Windows only)
  • Language Additions: Enable/Disable the Language Additions

Settings shortcuts

You can also quickly toggle some settings by using the Search Everywhere or the Command Panel functionality of the IDE. Simply press Shift-Shift and type Material Theme to get the list of available toggles.

Same goes for the Command Panel (Ctrl-Shift-A/Cmd-Shift-A).

You can also use the Keymap Editor to assign your own custom shortcuts to these toggles.

Settings File

Oceanic Hearts Mac Os Download

Your current configuration is stored inside the IDE settings’ directory under the filename material_theme.xml. If forsome reason there are issues with the plugin, or you don’t manage to reset to a stable state, just delete this file andrestart the IDE.

See IDE Settingsfor more information.

Material Custom Theme

This feature is only available for premium users.

Aside from the bundled themes, you also have the ability to set up your own Material Theme. You can do so by selectingCustom Theme in the theme list, then customize the theme colors in the settings page at Settings → Appearance →Material Custom Theme Settings.

Once you set these colors, simply select the Custom Theme in the Material Theme Chooser and see your colors take effect.

See Custom Theme for more details.

Advanced Configuration

Here’s a list of the keys used in the configuration file (material_theme.xml) with their default values. If a key isn’t in your file, it means that it uses the default value.

Frequently Asked Questions

Q: I’ve installed the Material Theme, but the editor still shows me the Darcula theme?

A: The Theme Switcher is only replacing the theme of the whole IDE, not the editor itself. You can therefore have aseparate theme for the IDE and the Editor, for instance Palenight and Darker or even a custom Color Scheme.

Q: I’ve updated the IDE/plugin to a new version, and now I get an error about the plugin failing to initialize?

A: It could come from multiple issues, but it could simply be a problem with the settings not being compatible to thenew version. In that case, simply make a copy of the settings file, then delete the original file, and restart the IDE.

If the issue is gone, simply go back to the settings and go back to your previous configuration manually. If the issuepersists, please report it in the Issues Section.

Q: I’ve removed the plugin, and still the background image persists!

A: This is an issue hard to resolve, because the Custom Wallpaper function is using the Set Background imagefunction from the IDE behind the curtains. Therefore, removing the plugin might not remove the set image completely. Ifthat occurs, you can remove the image by opening the Command Panel (Cmd-Shift-A/Ctrl-Shift-A) and type Set Backgroundimage and then manually remove the image, or go into Settings → Appearance → Background Image.

Q: The dark title bar on Mac sticks as well! Update: since version 2.5.0, it doesn’t!

A: As for the Mac Title bar, it is triggered using the IDE Registry. Just open the Command Palette (Cmd-Shift-A) andtype Registry. Then you will see at the top the edited values. Simply press Revert to those you don’t want. Update2.5.0: The Dark Title Bar option is now moved inside the Appearance panel of the IDE, named Dark Window Headers (andcurrently contains the same problems as above). However, a new option Themed Title Bar have taken its place in theMaterial Theme Settings and allows you to completely theme the title bar.

Q: What is that analytics option? What data are collected?

A: This is an option to allow sending data to Material Theme servers about users’ configuration, usage and trends.These analytics will allow us to see which features are most used or least used, in order to prioritize development offeatures, or maybe notify users about specific features, to provide a better satisfaction. These data are completelyanonymous, and are not shared/sold to any third parties. If you want to stop sending data, simply turn off the option inthe material_theme.xml.

Q: The wizard idea was great! But I’ve made an error and the wizard won’t show up anymore!

Hearts

A: The wizard will show only once and only when you don’t have the isWizardShown option set to true in the configfile. But you can reopen it by simply clicking on the action from the Material Theme Toolbar, in the Features menu.

Q: My settings are not persisted between my IDEs!

A: Yes, this is because third-party plugins are not (yet) synchronizeable by the Sync Settings feature. Therefore, you need to configure each IDE independently. However, since Look and Feels ARE synchronized, this can lead to inconsistencies between the look and feels, like for instance having Darcula instead of your chosen theme.

As a result, it is recommended to not rely too much on the Sync feature for now. Configure the two instances independently and try not to change settings too often.

NEW

Q: I use two computers and while everything is fine in the first one, when I check the second one it is completely messy, some windows are empty, or I am getting Darcula even though I configured Material Oceanic…

A: This is probably because you are using JetBrains’s Sync Settings feature. While this is a great feature when you have multiple computers, unfortunately it does not sync third party settings, and as a result settings from the plugin are not synchronized between machines. And since Themes/Look and Feels are indeed synchronized, this would cause some weird behaviors like the ones mentioned previously.

If you need to use Sync Settings, then I’ll suggest disabling the synchronization of look and feels/themes. Or use the Lite version of the plugin which should be working fine.

Q: Where have all the icons gone?

A: Since 5.0.0 all icons related settings have been moved to the Atom Material Icons plugin, another plugin developed by the Material Theme team. This is in order to encourage developers to develop Icon Themes, since the plugin is now free of icons.

Q: I’ve downloaded a theme from the Plugins Page, and now I’m seeing texts that are not themed, or checkboxes that are wrongly colored, etc…

A: This is because these are native themes, and such themes use the Theme API provided by JetBrains rather than the API used by the Material Themes. Even though the plugin tries to convert it to its own format, it won’t be as good as the originals. Still, it should be as similar as possible, so there shouldn’t be any critical issues. In that case, please report to the repository’s issues.

Q: I’ve bought a license, but I am still identified as a Free User!

A: That means that you didn’t activate your license yet. At the moment the only way to do it is to run the action to open the Registration Modal.

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  • Themes and Color Schemes
    • Theme Switcher
  • Material Theme Settings
    • Settings Page