Experimental resultsWith the nmc muskel prototype we performed a set of experiments aimed at validating our M 2 C targeting strategy. The experiments have been run on a network of multi-core systems in Pisa, including dual quad core, dual dual core and dual core Linux systems and dual core Mac OS X systems. Essential Skeleton 4 is a fully functional, self-contained app covering the essential anatomy of the skeleton. This app is being offered free to demonstrate the groundbreaking 3D technology. For the purpose of this question, a "2D game engine" is defined as a framework for managing game state and behavior, integrated with 2D-specific middleware (at minimum, a rendering engine). This is based on Wikipedia's definition of a game engine, specialized to 2D while taking note of the second paragraph: A game engine is the software, i.e. Some algorithms, solely responsible. Scaled to Epic Skeleton: Yes. Collision: Yes, a mixture of custom and per face Triangle Count: Average count 1800 per character, 200 for props. Number of Meshes: 445 static 9 skeletal. Number of Materials and Material Instances: 20 Materials. Number of Textures: 21 Textures. Supported Development Platforms: Windows, Mac OS.
Many prototype devices have leaked from Apple. Some of them are listed below:
29 June 2017:
Pre-release original iPhone prototypes codenamed 'Wallabies' used internally by the iPhone software engineers at Apple. Revealed by ex-Apple engineer Ken Kocienda on Twitter.
3 January 2009:
Two original iPhone prototypes first reported by Brooklyn8 on the MacRumors forums.
Prototype | Comment | |
---|---|---|
Serial number | YM649xxxxxx & YM650xxxxxx | |
Modem firmware | 03.06.01_G | The firmware dump (in /usr/local/standalone/firmware ) contains 03.06.00_G. |
19 April 2010:
iPhone 4 prototype first reported by Gizmodo. Brian Hogan, a 21-year-old student at the time, admitted to finding the phone at the Gourmet Haus Staudt in Redwood City, California, after it was left behind by Apple engineer Gray Powell. He later sold it to Gizmodo[1].
The iPhone's disguise case didn't seem to have any special features; just two bar codes stuck on its back: 8800601pex1
and N90_DVT_GE4X_0493
and a marker of iPhone SWE-L200221
next to the volume buttons.
Gizmodo provides photos of the device on their website.
Prototype | Comment |
---|---|
Model (back) | XXXXX |
FCC ID | BCGAXXXXX |
IC ID | 579C-AXXXXX |
Storage capacity | XX GiB |
Oct 19, 2010iPhone 4 (iPhone3,3) prototype first reported by RichyRich.net with further details here and here.
Mar 8, 2011:
An iPhone 4 (iPhone3,1) prototype first reported by micgadget.com. Further details on techmento.com.
Prototype | Comment | |
---|---|---|
Model No. (back) | XXXXX | Same as the one from Gizmodo. |
FCC ID | BCGAXXXXX | Same as the one from Gizmodo. |
IC ID | 579C-AXXXXX | Same as the one from Gizmodo. |
Capacity | 59.1 | A 64GB iPhone 4 was never released. |
Version | 4.1 | The released iOS version comes with different Modem Firmware. |
Carrier | SMC-Voda 8.0 | |
Model (in Settings) | 995-6049LL | Different to official numbering scheme of Models. |
Serial Number | 8800902DEX3 | |
Wi-Fi Address | 00:25:00:FC:F6:9D | 00-25-00 is a prefix registered to Apple at IEEE. |
Bluetooth | 00:25:00:FC:F6:9C | |
IMEI | 00 107200 281664 1 | |
ICCID | Empty ICCID is unusual | |
Modem Firmware | 01.59 | Based on the fact that prototype has the Modem Firmware for the XMM 6180 installed this defenitly is an 64GB iPhone 4 (iPhone3,1). However the iOS Version this device has installed (4.1) came oficially with Modem Firmware 02.10.04. |
Apr 19, 2011:
First reported by tinhte.vn and further discussed on macstories.net. This prototype shows an alternative, Exposè-like interface for switching between applications. The Exposè design is very similar to jailbreak tweaks like Multifl0w in the way it displays apps in the background through a preview of their actual windows, rather than simple icons.
Prototype | Comment | |
---|---|---|
Capacity | 58.2GB | The released iPhone 4 has a lower available capacity due to iOS taking up more space. |
Version | 4.0 (8A216) | Never officially released. |
Apr 23, 2011:
This prototype first was reported by BGR.
Prototype | Comment | |
---|---|---|
Internal Model No. | N94 | Based on the N94 Sticker on the back this is an iPhone 4S, whose internal number is N94AP. |
Jul 07, 2011:
iPhone 4 prototype first mentioned by mydrivers.com (in chinese). The iPhone 4(S) is officially only available at 2 other chinese carriers. China Unicom (中国联通), running a UMTS network, and China Telecom (中国电信), running a CDMA 2000 network. So far it is not officially available at China Mobile (中国移动), the largest carrier.
Prototype | Comment | |
---|---|---|
Carrier | 中国移动 13.0 | China Mobile 13.0. Officially there is only 中国移动 12.0 (China Mobile 12.0) available. |
Model (in Settings) | MC6?0?3CM | Probably MC603 - black 16GB iPhone 4 would match, but CM is not officially designated Model Region code. |
Serial Number | 5K0???????? | |
Wi-Fi Address | 5C:59:48:??:??:?2 | 5C-59-48 is a prefix registered to Apple at IEEE. |
Bluetooth | 5C:59:48:??:??:?1 | |
IMEI | 00 000000 000000 0 | IMEI can't usually be 0. |
ICCID | 898?6?0?0?10 8110 0136 3637 | |
Modem Firmware | 06.10.01 | This Firmware was never released. Also it is unclear which baseband chip that prototype is using. The high version number suggest that possibly the X-Gold 608 is used. However the X-Gold 608 is not capable of CDMA. |
Jul 17, 2011:
Prototype device reported by M.I.C. Gadget which notably shows up in iTunes as a first generation iPod touch.
Prototype | Comment |
---|---|
Capacity | 28.60 |
Software Version | 4.0 |
Serial Number | 8894805???? |
Aug 22, 2011:
A white iPhone 4 prototype first reported by Mathias Rios. The iPhone has a DF3184 printing at the lower front right side. Mathias Rios purchased it from ebay where it was listed as broken. Compared to an original iPhone4 (black) this prototype has a smaller back camera and the flash is also slightly further away [2]. In addition this protoype restore mode screen (Conncect to iTunes Screen) shows an old (iTunes9 - blue Note on CD) and pixalated iTunes icon [3]. This prototype come with a sticker on the A4 denoting it as Design Verification Test Prototype (N90_DVT_I_0010). Appearently the A4 is marked differently than the actual A4 chip in shipping iPhone, and has the same marking as earlier iPod Touches and iPhones (the 'K4X2G643GE' marking).
Prototype | Comment | |
---|---|---|
Model (back) | XXXXX | Same as the one from Gizmodo. |
FCC ID | BCGAXXXXX | Same as the one from Gizmodo. |
IC ID | 579C-AXXXXX | Same as the one from Gizmodo. |
Aug 31, 2011:
Probably an iPhone 4S prototype lost in a San Francisco bar first reported by CNET.
Nov 24, 2011:
An 8GB iPhone 4 prototype produced in Brazil. First reported by macmagazine.com.br. This iPhone 4 also carries a Made in Bazil (Indústria Brasileira) and an Anatel marking (the Brazilian Telecom regulation body) with number 1465-10-1993 at its back.
Prototype | Comment | |
---|---|---|
Model (back) | A1332 | |
EMC (back) | 380A | EMC marking hasn't been seen before |
FCC ID | BCG-E2380A | |
Capacity | 6.4GB | |
Version | 5.0 (9A334) | |
Carrier | Claro Brazil 11.0 | |
Model (in Settings) | MD198BR |
Nov 24, 2014
This is the infamous 100k iPhone 6 prototype also known as 'Red Port'. It features PVT stickers which indicates that parts were in the testing process. It also features a backplate with no FCC logos, serial numbers, imei, or iccid. One of the noticeable differences is the red lighting port.
The back panel of the phone.
The dock connector of the phone.
The battery of the phone.
Nov 24, 2014
This is a special Space Grey iPhone 6 prototype running Okemo 12A93311h. It has 14 SpringBoard apps instead of the 10 shown, it runs a either a rewrite of BurnIn or a completely different thing called Earthbound.
Earthbound which could be a rewrite or a different application
SwitchBoard 12A93311h build of the iPhone 6
Oct 4, 2019
This is a PVT stage iPhone 8 prototype running TigrisAni 15A93720r. It has 19 visible SwitchBoard.app apps. This PVT device has had its NOR and RootFS dumped.
Prototype iPhone 8 Running TigrisAni 15A93720r
Prototype iPhone 8 Running Sightglass From SwitchBoard.app
Apr 24, 2010
This iPod touch (3rd generation) prototypes where the first leaked ones to contains a camera (at that time iPod touches did not). The prototypes where shortly available on eBay, but the listing (250617991364) was removed from eBay later. The devices contained DVT-1 and DVT-2 markings and also Apple Development Team barcode sticker with PT431668 numbering. At least one of the devices was running SwitchBoard.app and Inferno 7C1095a. Further information here.
May 19, 2010
iPod touch Prototypes reported by tinhte.vn.
Prototype | Comment |
---|---|
Model No. (back) | A1318? |
FCC ID | ? |
EMC | XXXX |
Capacity | 64GB |
Version | 3.1 |
Serial Number | ? |
Jan 24, 2012:
The iPod touch (3rd generation) prototype was first reported by iOS hacker Sonny Dickson, The iPod is running SwitchBoard.app and Inferno 7C1023e. It has a N18-PreEVTb marking at the back.
Prototype | Comment | |
---|---|---|
Model No. | MC008 | |
FCC ID | BCGA1XX | |
Capacity | 32GB | |
Version | 3.1 | |
Serial Number | 8K91300XXXX | |
Wi-Fi Address | 00:24:36:f2:87:b9 | 00-24-36 is a prefix registered to Apple at IEEE. |
Bluetooth | 00:00:00:00:00:00 | |
iBoot | iBoot-583.4 |
May 13, 2013:
An early iPad Mini prototype with two microphones was reported by Sonny Dickson on his website.
Prototype | Comment |
---|---|
Model (white) | FRB2-0676 |
Config | F15W-B |
NAND | hynix 64G |
Display | LG LD1-O4/LD1-O2i |
TS | NXP |
S/N | (n/a) |
Front camera | Cowell |
Rear camera | LGI |
WF1 | P112C Tyco |
WF3 | N/A |
WF5 | N/A |
Button flex | Mflex Flex MBM |
Mic flex | Sumitomo-Knowles DM1S-DK |
Audio Jack Flex | ZDT P* |
WiFi vendor | Murata |
WF2 | P218-C Tyco |
Home Button | Mektec MHK-P |
Battery | SMP/ATL |
Front Flex | CMBU |
Rear Flex | N/A |
WF4 | N/A |
Nov 24, 2014
This is a special Space Grey iPad Mini 2 Cellular Prototype running a iOS 7 build of SwitchBoard.
It has no FCC logos and no logos on the back besides the apple logo.[4]
SwitchBoard iOS 7 build of the iPad Mini 2 Cellular Prototype
No FCC logos on Back of the iPad Mini 2
May 28, 2012:
An early iPad prototype with two dock connectors was sold for $10,200.00 on eBay.[5]
Prototype | Comment |
---|---|
Model | MB292LL/A |
Capacity | 16 GiB |
Software | SwitchBoard OS |
iOS version | 3.2 |
Prototype name | PTXXXX |
Factory ID | LGDNJ |
Serial number | YMXXXXXXXXX |
FCC ID | QDS-BRCMXXXX |
IC | XXXX-XXXX |
Example of skeleton tracking using KinectV2
Example of skeleton tracking using KinectV1
I update the driver to can use this library with Processing 3 and 2 with Kinect V1 and V2
Kinect V2 just works with USB 3.0
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Install the last stable version of Processing IDE, you can download it from this page:
For OSX you just need to unzip the folder and paste the App in the applications folder.
Repository for Processing V3.5.3:
SimpleOpenni for Processing 3.5.3.
Repository for Processing V3.5.2:
SimpleOpenni for Processing 3.5.2.
Repository for Processing V3.4:
SimpleOpenni for Processing 3.4.
Repository for Processing V3.3.7:
SimpleOpenni for Processing 3.3.7.
Repository for Processing V3.3.6:
SimpleOpenni for Processing 3.3.6.
Repository for Processing V2.2.1:
SimpleOpenni for Processing 2.
The library has compatibility with Kinect V2 just in Processing V3.5.2, V3.4, V3.3.7 and V3.3.6
Once you have downloaded the library unzip it and follow the next steps:
Select the folder SimpleOpenNI and choose:
Go to the Finder
Without the quotation marks. Click OK.
Connect your Xbox Kinect motion sensor to your computer in an available USB port. Ensure the sensor is connected to a power source.
Open Processing IDE
Copy and paste the next example in the sketch:
This is one example of how to activate the deep camera of the Kinect.
For Processing 3.4 the examples are added directly in the library, the Remove_Background_RGB example just work with Kinect V1
For Processing 3.3.7 check this branch:
Kinect V1 and V2 Processing 3.
Kinect V1 and V2 Processing 3.
Kinect V1 Processing 2.
Use this package to run Processing Sketch inside Atom
Please read CONTRIBUTING.md for details of the code of conduct, and the process for submitting pull requests to us.
I use SemVer for versioning.
Max Rheiner
Antonio Vega Ramirez:
This project is licensed under The MIT License (MIT) - see the LICENSE.md file for details
This library was created by Max Rheiner and his Project: