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[Guide] How to trade pokemon with yourself using VBA
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Ge64
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[Guide] How to trade pokemon with yourself using VBA
If anyone sees any typo's, grammar errors or wants to make this guide more colorful, please go ahead and edit it!
Guide to Pokemon Trading using VBA on PC
This guide attempts to explain how to trade pokemon with yourself in GBA games such as Pokemon Fire Red using Visual Boy Advance on the PC. Anyone who plays pokemon games on emulators knows it is annoying not being able to trade for many reasons, for example a number of pokemon can not evolve without trading and lots of pokemon can not be found in a single game and must be traded from another version (Red/Blue, Gold/Silver etc).
For this guide, you need:
  • A pokemon game rom or two (one is enough)
  • A gpSP or VBA save file with enough progress so that the game allows you to trade
  • This special version of VBA 1.7.2 from vbalink.info
  • These three settings files i prepared:
    inis.zip (Size: 3.13 KB / Downloads: 190020)
  • Lots of patience

Step One: Preparation
Prepare a new folder somewhere on your computer. I called it gbalink. Extract both the zip files into there. Now, get the rom or roms you want to use. For this guide, I will be using only one: Pokemon Leaf Green. Next, get the save files for your progress. You can get these from the gpSP folder in /PSP/Game/gpSP if you are playing on your PSP, or from somewhere on your computer is you are playing the game in VBA on your PC.
After you put all these files into the gbalink folder, it should look like this:
# 1637 - Pokemon - Leaf Green Version (U).cfg
1637 - Pokemon - Leaf Green Version (U).gba
1637 - Pokemon - Leaf Green Version (U).sav
# Copying
# Copyright.txt
# NEWS
# Readme.txt
# Readme-link.txt
# README-win.txt
vba.ini
vba1.ini
vba2.ini
# VBALink.info.url
VisualBoyAdvance.exe
You can delete the ones with a # in front of them.
Step Two: The save file issues
This version of VBA is edited in such a way that it supports up to 4 instances of the emulator running at once without interfering with each others files. Now, if you were to load the rom into the emulator, you should notice it does not detect the .sav file. That is because it looks for a file with the extension .san instead of .sav, n being the intstance of the emulator (1,2,3 or 4). In this guide, I will trade pokemon with myself from the same save game, but it should work with two different ones.
So: Copy the .sav file, and paste it twice. Rename them: remove the 'Copy of ' part and replace .sav at the end with .sa1, and for the second one replace it with .sa2. In order to do this you must have file extensions enabled in windows, if you don't see .sav or anything go to Tools>Folder Options (in explorer) first, then go to the View tab and untick 'Hide extensions for known file types'. Click OK to go back to the gbalink folder and rename the copies. So now, you should have:
1637 - Pokemon - Leaf Green Version (U).gba
1637 - Pokemon - Leaf Green Version (U).sa1
1637 - Pokemon - Leaf Green Version (U).sa2
1637 - Pokemon - Leaf Green Version (U).sav
vba.ini
vba1.ini
vba2.ini
VisualBoyAdvance.exe
Now, open one instance of VisualBoyAdvance by double clicking on it. Notice it should be 300% in size because of the vba1.ini file I gave you. Go to File>Open, be sure you are in the gbalink folder not another one, and open the ROM you are using. Boot it, and it should load like normal and display your save game.
If you get the message 'The 1M sub-circuit board is not installed', this can have a number of causes:
  1. You selected the wrong ROM. Make sure you opened the one in the gbalink folder, not another one
  2. You did not rename the .sav file to .sa1 properly. If you close the emulator now, it will create one for you which you must delete first.
  3. You are already running an instance or more of VBA. Close all other instances first.
  4. If all of the above doesn't work, go to Options>Emulator>Save Type and select Flash 128k or 64k depending on which one is already ticked. Select the other one. Now close the emulator, reopen it and try again.

Note: The .ini files I gave you in the zip file also contain controls for VBA. The controls for the left instance are WASD, A=Q, B=E, START=X.
Step Three: Trading with yourself
Now that that's working, open up the emulator again if you don't have it open yet. Drag this window to the left side. The controls are as follows:
Up: W
Down: S
Left: A
Right: D
A: Q
B: E
SELECT: Z
START: Q
That's all you'll need.
Boot up your game until you are in the world, and make sure you are in a Pokemon Center. Go up to the trade center, and (in Fire Red/Leaf Green) go to the Direct Corner at the back but don't talk to the lady yet. Make sure that under Options>Emulator 'Pause when inactive window' is NOT ticked.
Now, go back to gbalink and doubleclick on VisualBoyAdvance.exe again. A second screen will open. Drag this window though the right of your screen, so you have two windows next to each other. Go to File>Open, navigate to the gbalink folder and open the ROM again. The controls for this window are different:
Up: T
Down: G
Left: F
Right: H
A: R
B: Y
SELECT: V
START: B
Load up your saved game until you are in a pokemon center there as well, and go stand in front of the lady. Now, use the [Q]-key to speak to the lady on the LEFT screen. This is where it starts hanging, crashing and becoming slow. If it hangs, do not touch anything and just wait up to 30 seconds for it to restore.
Chose Trade Center, and as soon as it says 'Please Wait...' press the [R]-key to talk to the lady on the RIGHT screen. Go to the trade center and as soon as you see 'Please wait...' on both screens it should proceed to the trade center almost immediately.
If you get a black screen with 'Communication error' around here, just close everything and start over at the beginning of this step.
You are now connected in the trade center, and you should see your pokemons four times if you are using the same save for both emulators. Now just chose the pokemons you want to trade. Remember, you are only going to keep one of these two sets (if you are using the same save for both emulators) so remember which is the good one, left or right. Trade, and when it finished it should say 'Saving...' After that you can pretty much close it off and proceed to step 4.
Step Four: Replacing your save back to your normal emulator
Now, after you have traded all your pokemons patiently, you must take the good save and place it back. You can use either gpSP or VBA again for this.
If you want to keep the save from the left screen, copy xxxx.sa1. if you want to keep the save from the right screen, copy xxxx.sa2. If you want to save both, copy both seperately.
Now, go to the folder where your original .sav file came from. Paste the .sa1/.sa2 file, and copy the old .sav file somewhere safe to BACK IT UP. DO NOT forget this. Now, rename the .sa1/.sa2 file to a .sav file. Make sure it is in the right folder, either the gpSP folder on the PSP or the VBA folder wherever, in the same folder as the rom you use.
Now, load your original emulator and see if it works. If it doesn't detect the save or you get the 'The 1M sub-circuit board is not installed' error in VBA, go to the gbalink folder and copy 'vba.ini'. Place it in your VBA folder, close VBA and start it again and retry. Make sure all the files have the right names.
Done!
In this guide, I used one savegame from Pokemon Leaf Green, and duplicated it in order to copy my own pokemons to myself. This way you can duplicate your pokemon if you want. However, you can also use two different saves or even two different ROMs, and transfer pokemons from one to another. It works the same way except you load two different ROMS and you don't duplicate the .sav file. This method is not tested for, but should work on: Ruby, Sapphire, Fire Red, Emerald and maybe more. Remember, to trade certain pokemons with certain games, you may need to have made a certain amount of progress in the game such as beaten the Elite Four.
(This post was last modified: 17/05/2007 05:11 AM by Ge64.)
17/05/2007 03:26 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
Ge64 Wrote:Guide to Pokemon Trading using VBA on PC
This guide attempts to explain how to trade pokemon with yourself in GBA games such as Pokemon Fire Red using Visual Boy Advance on the PC. Anyone who plays pokemon games on emulators knows it is annoying not being able to trade for many reasons, for example a number of pokemon can not evolve without trading and lots of pokemon can not be found in a single game and must be traded from another version (Red/Blue, Gold/Silver etc).

yeah, i remember back then when i still played pokemon (like 5 yrs back) i used to link red and blue all the time.
17/05/2007 04:59 AM
Ge64
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Post: #3
RE: [Guide] How to trade pokemon with yourself using VBA
Yeah I remember when I had a GBC with Yellow and wee were trading all the time for stuff, but now it can be done using emulators too! It is a pain though that's why I made this guide.
By the way yeah i just started playing pokemon again, its fun!
17/05/2007 05:13 AM
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Post: #4
RE: [Guide] How to trade pokemon with yourself using VBA
Yeah, i was doing it with emulators, like 5 years back. I used No$GMB back then, when no$gba and vba aren't out yet, and when no$gmb was still shareware, and required u to pay to get full version. lol. I've been using emulators for ages.
17/05/2007 05:19 AM
Ge64
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RE: [Guide] How to trade pokemon with yourself using VBA
Yeah i tried no$gba but couldnt get it to load the save for LG so now i just use VBA, works pretty well
17/05/2007 05:23 AM

This video is not sponsored I just personally really like ENDLESS OS.In this video, we take a look at ENDLESS OS a Linux distro/Operating system that has eve. Sep 14, 2017 Endless Halls Mapping Tips and Guide for Lucid Nightmare Mount. I’ve linked time codes to each tip for easy access below (click show more) So I am one of those weirdos that loves Endless Halls, I’ve done it a few times now just for fun, and to try to figure out the system, and thought I’d make a video to help others who are stuck, and need some tips/help! Feb 23, 2012 How to address a constant reboot loop in OS X. If your Mac is stuck in a reboot loop, then it's likely suffering from corruption in kernel extensions or similar low-level files.

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Post: #6
RE: [Guide] How to trade pokemon with yourself using VBA
i had vba beta for a while and even i was getting mad at that reason... some cheats do not work in beta... so i have VBA 0.7.1 (beta version of VBA 1.0.0), VBA 1.7.1 linker and VBA 1.8.2 Beta (which i don't use becase it doesn't have the linker)
for linking you can only use the first emulator though...
17/05/2007 08:41 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
<Myth0s> i love boys
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17/05/2007 09:10 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
cool thanks i prolly won't use it though, i grew out of pokemon before the first season/series came out
17/05/2007 10:26 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
17/05/2007 10:55 AM
mrfrost
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Post: #10
RE: [Guide] How to trade pokemon with yourself using VBA
Hey guys...
I have question, I'am playing pokemon yellow on VBA and I CAN trade via cable, but I CAN'T leave the trade center, because there is no door. PLEASE ANYONE HELP ME AS SOON AS IT'S POSSIBLE!!
THANK YOU
(This post was last modified: 05/06/2007 11:25 AM by mrfrost.)
05/06/2007 11:23 AM
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Endless Legend
Developer(s)Amplitude Studios
Publisher(s)Iceberg Interactive (formerly)
Sega (current)
EngineUnity
Platform(s)Microsoft Windows, Mac OS X
Release18 September 2014
Genre(s)4x, turn-based strategy
Mode(s)Single player and multiplayer

Endless Legend is a turn based4X fantasy-strategy game developed by Amplitude Studios and published by Iceberg Interactive for Microsoft Windows and Mac OS X in September 2014. The purpose of the game is to dominate the world of Auriga with one of the fourteen races/factions through either diplomacy or war while developing new technologies, exploring new lands and founding new cities.[1][2]

Endless Legend is the second game made by Amplitude Studios in their Endless series of titles, following Endless Space.

The game was later published by Sega after they acquired Amplitude Studios.

Gameplay[edit]

Endless Legend is a turn-based 4X strategy game, in which players take control of a fantasy faction to establish an empire through exploration, conquest, diplomacy and research.[3] The game is set in the land of Auriga, with the layout of its landmass and ecosystems being randomized per game, represented on a model-like map made up of a hexagonal grid.

The map is populated with a variety of terrain, each made up of biomes within the world which have effects on the player's units. Tiles and their layout are all randomly generated to create a unique playable world with each separate playthrough.

Fog of war covers the play space requiring exploration by the player's units to find resources, minor factions, and races that players must utilize and exploit to benefit their growing empires.

However, unlike other 4X games, the world map of Endless Legend is formed of separate regions. Once a city has been established within the borders of a region for the first time, the entire region becomes part of a faction's territory and control. At the start of each game, each faction begins with a settler unit to establish their first city and region. Regions can only host one city each within their borders.[4]

Faction[edit]

Players can choose from one of the fourteen available factions, each with their own unique characteristics including appearance, units, abilities and play-styles:[3]

  • Wild Walkers: Former forest dwellers who have harnessed magic to control and shape the natural world.
  • Broken Lords: Knights of honor and chivalry who have lost their humanity, remaining as specters within their suits of armor.
  • Vaulters: Great smiths and craftsmen who have lived in solitude underground for most of the history prior.
  • Mezari: Space settlers who must adapt the best they can to Auriga's terrestrial conditions due to a loss of their ship and technology.
  • Necrophages: A great hive mind of insectoid creatures that can spread plagues while infecting and controlling others.
  • Ardent Mages: Sorcerers who warp their bodies and minds to achieve great magical power and sustained life.
  • Roving Clans: Travelers and merchants from distant lands of a nomadic tradition.
  • Drakken: An ancient dragon race whose longevity has made them a wise race of scholars and diplomats.
  • Cult of the Eternal End: A fanatical cult that spreads influence on lesser races, mechanical in their appearance and thought, who wish to destroy the relics of the Endless, the advanced alien race that once counted Auriga among the planets under their possession.

The following factions have been added in game expansions (denoted in parentheses):

  • Forgotten(Shadows): Survivors from a 'thought to be extinct faction' embracing the shadows by specializing into deception, infiltration, and sabotage.
  • Allayi(Shifters): Ancient beings from the time of the Endless who change form with the seasons and hold a tight bond with Auriga.
  • Morgawr(Tempest): Ancient underwater folk who rose from the depths of Auriga.
  • Kapaku(Inferno): Emigrants forced from their volcanic homeworld who seek to transform Auriga into a 'paradise of ash and fire'.
  • Mykara(Symbiosis): A race of fungal humanoids who arose with the newly awakened Urkans.

Resources[edit]

Faction controlled cities are used to generate resources, construct buildings and recruit armies. There are five different key resources each faction requires to remain stable and grow: food, industry, dust, science, and influence.

  • Food is used to increase and sustain the population.
  • Industry is used to produce units and buildings.
  • Dust is the standard currency in Auriga.
  • Science is used for research.
  • Influence is used for empire level actions, in which the player gains boons like a boosted attack on units or additional resource gain. Influence is also required for diplomatic proposals with other factions.

Resources are gained through the properties on game world tiles within a city's border, buildings the player has constructed and research. How much of a resource a city can gather is dictated by a city's workforce, gained by its native population, which can grow.

Workers are the main tool for gaining resources. They are placed to collect certain resources for the player, with more workers on a certain task gaining more resources.

Research[edit]

Another aspect of Endless Legend is the progression of research. Research is cut into four areas within multiple eras. The four areas of research are military, science and industry, empire and expansion, and economy and population. Each aspect is intended to tailor the experience to the player and pushes toward that player's specific goal of victory.[5]

Cities[edit]

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Cities are where armies are raised. Armies are composed of individual units spawned by the player, with different units types having their own abilities and uses in combat. Players move armies through an action points system. Each movement and interaction subtracts one action point until the counter hits zero, at which point no further actions can be taken.[3] The units are used for exploration, combat, diplomacy, and questing. Units in an army can be outfitted with different equipment researched and purchased by the player or found. Acquired equipment can change the statistics of a units to the player's liking. Armies can also include a hero, a powerful unit with the ability to gain skill points to temper the character to a player's playstyle.[5]

Quest[edit]

Endless Legend also has a quest system where quests are found in the game world. Many of these are completed through the use of armies. Quests differ between factions and are the main source of story content throughout the game.[4] Completing all of the player's chosen faction's quests is also one possible victory condition for a player. Armies can accomplish quests given by other faction for diplomacy points. Diplomacy is used to gain favor with other faction, and if enough influence points are gained alliances can be formed.[4] On the other hand, a declaration of war between the player and another faction can also occur if a player helps that faction's enemy. Outside of both peace and war, all players begin in a state of 'cold war'.

Win conditions[edit]

There are nine win conditions in the game:

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  • Quest Victory: complete all of the faction's quests and the epilogue quest.
  • Elimination Victory: No other faction is left alive.
  • Score victory: having the highest number of overall points at the end of the 300th turn in a normal game.
  • Expansion Victory: 80% of the map is claimed by a player.
  • Economic Victory: in a normal game, 555.500 Dust has been collected by a player.
  • Diplomatic Victory: in a normal game, collecting 3000 Diplomatic Points.
  • Wonder Victory: complete all of the faction's quests and build the associated Wonder.
  • Scientific Victory: the player must discover five of six technologies in the 6th era.
  • Supremacy Victory: be the only remaining player in control of their starting capital.

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings83% [6]
Metacritic82% [7]
Review scores
PublicationScore
Eurogamer80% [8]
GameSpot80% [9]
IGN83% [10]
PC Gamer (US)89% [4]

Endless Os Review

Endless Legend received positive reviews from critics. Review aggregation website Metacritic gathered an average rating of 82 out of 100 based on 35 reviews for the PC version.[7] and GameRankings gathered a score of 83% based on 20 reviews.[6]

PC Gamer US gave it an 89 out of 100 stating,'Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG, and 4X, drawing much from Endless Space, and spun it differently for every faction.'[4]IGN commented, 'It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat,' giving it an 8.3 out of 10.[10]GameSpot warned of passive and weak AI but remarked, 'Endless Legend's driving forces are so thoroughly executed that it serves as an imperfect, but well worthwhile step in the series, and hopefully a sign of things to come.' giving it an 8 out of 10.[9]

Rock, Paper, Shotgun named Endless Legend Game of the Year in 2014.[11]

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References[edit]

  1. ^Barret, Ben. 'Endless Legend's Early Access Not Endless, Ends Soon'. Rock Paper Shotgun. Retrieved 8 October 2014.
  2. ^Kaiser, Rowan. 'A Cartographer's Dream'. IGN. IGN. Retrieved 8 October 2014.
  3. ^ abcCampbell, Colin (22 July 2014). 'Endless Legend seeks the perfect imbalance to keep players exploring and exterminating'. Polygon. Polygon. Retrieved 16 November 2014.
  4. ^ abcdeGriliopoulos, Dan (14 October 2014). 'Endless Legend review - PC Gamer'. PC Gamer. Future. Archived from the original on 28 December 2014. Retrieved 16 November 2014.
  5. ^ abParrish, Peter (6 May 2014). 'Endless Legend Early Access Preview'. incgamers. Retrieved 16 November 2014.
  6. ^ ab'Endless Legend for PC - GameRankings'. Archived from the original on 9 December 2019. Retrieved 5 July 2016.
  7. ^ ab'Endless Legend'. Retrieved 5 July 2016.
  8. ^'Endless Legend - Test'. Retrieved 5 July 2016.
  9. ^ ab'Endless Legend Review'. Retrieved 5 July 2016.
  10. ^ abKaiser, By Rowan. 'Endless Legend Review'. Retrieved 5 July 2016.
  11. ^'The Bestest Best Game Of 2014: Endless Legend'. Rock, Paper, Shotgun. 24 December 2014. Retrieved 7 January 2015.

External links[edit]

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